Valve Has Been Corrupted By Consoles

2009 June 1

Left 4 Dead 2 was announced for PC/360 today at E3. It is set to be released November 17th this year, pretty much exactly a year after the original.

Valve has never pulled something like this. Maybe I can blame this betrayal on the fact that L4D was actually developed by Turtle Rock Studios, who were bought by Valve during development. Maybe I can blame this on EA or Microsoft moneyhats. Who knows for sure? What I do know is that I paid $45 for what was essentially a beta for L4D2. Was I stupid to assume that Valve would support Left 4 Dead like it has Team Fortress 2? Perhaps. Doesn’t mean I can’t be disappointed with a company I put on a pedestal for many years now.

Valve can still support Left 4 Dead, you say? Even if they do, the community will be split between the original and its too-soon sequel. The SDK still needs to be released, and they have already announced the sequel. This clearly confirms that L4D is thought of as a console franchise. We all should have figured this out when we first experienced the terrible matchmaking system. A console franchise set to MILK.

So for now, I’m definitely not buying this seemingly cash-in sequel, unless a reasonable price is announced for the PC. And even then, I’ll still be hesitant, considering they could start working on L4D3 upon release, just like they did with L4D2. All this adds up to L4D2 most likely being the first Valve game I don’t pre-order since the original Half-Life. Oh, and Blizzard regaining its foothold on my pedestal. Starcraft 2 >>>>>>>>>>>>>>> Left 4 Dead 2.

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